Step by step I've done almost all my C++/OpenGL/GLUT deja-vu exercises:
- C++ (e-v-e-r-y-t-h-i-n-g!)
- Makefiles
- GLUT callbacks;
- OpenGL transformation matrices (stacking, projection, modelview, etc.);
- Camera views (Perspective, Ortho, aspect ratio, etc.);
- OpenGL geometric primitives.
Check bellow some awful fun:
glutSolidSphere
glutWireSphere
Spiderman's web
I'll try to post something better next time.
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